Discussion in 'Press Releases/Announcements' started by StephC, Aug 31, 2003.
The sad thing is : most of the time is not spent actually processing a frame....
There is something up with the framerates and touchscreen on the e740. Framerates always seem to half when you touch or hold the screen. e.g. It may be running at 22fps, but if you hold the stylus on the screen it will drop to 15 untill you take it back off again....
Yeah, and that's not happening with other devices...
Toshiba : the ppc game developer nightmare !
Hopefully they seem to have got rid of the infamous MediaQ in their last device (e350).
Would it too difficult at this stage to make the action keys configurable?
A new demo is available, improvements includes : better screen and controls configuration.
More improvements will come... Please give us your feedback about this new demo (especially Toshiba devices owners).
To create a playable demo was a wise desicion.
I just posted the news at www.todopocketpc.com for the spanish community.
Has the full version also been equally updated?
Not yet, we are waiting for your feedback.
I thought you were also looking at the pocketgamer thread, since you posted there, I've made some comments there.
Playable demo is really a wise decision.
But may I am dump, I can't figured it out.
Were are the "better screen and controls configuration"? I am not even able to figure out what hardware button is doing what. Is there a help information for that anywhere?
Next, the demo crashes some time on my e750, just going back to the desktop.
Last not least, "playing" 10s or so for one track isn't really a "playable" demo. I should at least be able to finisch one round.
Limit the demo to to first track and let the player drive one round would be much better, IMHO. As I said, in the time the demo runs I was not even able to figure out the controls. But that's the most important part in a demo.
Have a look at PDAMill and their GameBox Classics. That's what I call demo. You can play for 1 or 2 hour, but after that it's completely over. In that time you either get addicted or you just deinstall the demo.
Nevermind, just MHO.
So according to what I just read I can't ask you about how the game runs in your e750?
Sure you can ask! Why not?
It tells me it's running at over 30fps, I can start the car and going trough the first corner or so. I mostly miss the corner because of dpad issues or me, don't know. Than demo for the track is over.
So as for now the game is a no go for me personally.
Besides that it runs fast and looks good...
Ok, we will add a help screen, and even a button configuration screen.
But there is not that much hardware buttons...
The configuration options are in the "option" menu, set them just before playing...
Ok, I bet you will not buy this GameBox anyway...
Giving a fully fonctionnal demo raise the piracy problem, we are monitoring pocketpc warez boards and there is a HUGE request for Crazy Kart.
Limiting the demo the way we have choosen is a way for us to prevent piracy.
Well in my case I prefer to allow users to run my applications a few times, but everyone knows what is better for his own business. You can be sure about one thing demos have restrictions and users do not love restrictions so in this case StephC, do what ever you think is best.
Like I said, you have done already a wise move creating a functional demo.
Well, I would say you're totally wrong. I will buy GameBox Classics! I just think about getting GameBox Solitaire too.
That's correct. But you also prevent interrested costumers from realy avaluate your product.
But did you ever think about that piracy may work different? If I would want to piracy the game I would firstly buy a copy and working with that. btw. 10s or 10min isn't realy a difference if you analyze code.
Anyway, it's your decision.
If the demo version is the same than the real version and they want to crack it, they will find the way no matter what you do.
So I don't see the relation between "piracy" and 10 sec either.
How about the full first track, but no other tracks, rather than 10 seconds of each. Allows people to get more of a feel for the game (rather than the loading screens....).
All I can say is : you're wrong.
But I am not going to disclose all our anti piracy scheme here.
I dont follow your Anit-Piracy methods at all...
If it was going to be put on the new it would follow one of these possible methods....
- Someone would buy the game, then just send it out via P2P.
- Someone would buy it, send it out, and also send out a valid serial number if it required one (or a 3rd party would make a keygen)
- If the game just required a serial to unlock the full version from a demo then valid serials would be sent out and/or keygens made.
The only times cracks are used are when either firstly the program contains the entire game anyway, not just an actual demo, which would be stupid as a simple crack would unlock the entire game, or when the program requires some sort of remote activation.
I judge by your stance that the demo is infact the entire game, slightly modified to add a timelimit, in which case someone will just crack it at some point, if not then it will just appear on P2P networks sometime shortly after the release date anyway...
Just pointing out a few obvious facts....
This make me smile, because you're totally wrong.
Do you really think that I am THAT dumb ?
Separate names with a comma.