Hello Mo
I'm happy too!!
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I am able to open it to beta and i am almost done with it. Version 1.0 release will not have a view of the runway (oui cela s'apelle la piste d'aterrissage!) Hopefully 2.0 will have it with your help
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Good news! and really sorry for the runway, I'll make effort to provide you such a part of code

, please Mo don't forget to send me a small project to let me get some tries with the ARM code, for now I really don't know the fps of your game at this development stage (and don't know if this is really important for you or for the gameplay).
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I am also hoping to add a sky dom view (starfield )by simply taking a large bitmap of a starfield and then display only the part of it that is visible by the pilot (30x30 degrees i think) Do you think it will work since you are in my view the world best Palm OS ARM/graphic/sound expert!!
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Well, if I understand you would like to render a part of a sky map according to a point of view?
Once again, severals way to perform such an effect.
This is doable, but it may depend on how much you want it to be realistic...
- Flat mapping + rotation, fast but good for far far stars.
- Sphere mapping, may take cpu time for large rendering surface (take a look at my memscale game, I use sphere mapping for the small pumpkin in the "about" box, about 8 fps but could be increased a little bit)
- Polygon texture mapping,... very slow if not hardly improved (my current 3D rendering engine is really to slow but not optimized for fast rendering, I've writtent it for realistic rendering, I could work on the other direction).
- small bitmaps of stars tiled at runtime according to a predefined lookup table (their positions), very fast and good rendering.
- no bitmap, starts directely rendered by the ARM code at runtime according to a predefined lookup table (their positions), very very fast, rendering is depending on you want the stars to be realistic.
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Yes, please when you get a chance drop me the sound effect code if you can. I will see if does not kill the CPU which is doing quite a bit of work already.
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Ok Mo, I send you a sample project this week. Sure it will decrease the fps, I had same problem with memscale...
I use a modified version of the great ARM code from Olivier Gillet (HE is the real expert on ARM code!). To have better fps, it is possible to set the volume with predefined values equals to 2^n, therefore it is possible to fastly compute samples at run time (instead of using multiplications).
Once again, it would help me if you could tell me how your project is structured.
Take care, see you later.
Eric