|
|
| Games (Windows Mobile) Gaming on Windows Mobile devices |
05-15-2007, 02:18 AM
|
#11
|
|
Just Some Guy.
Join Date: Nov 2002
Location: Western New York
Posts: 13,715
|
Re: a good gaming device
Quote:
Originally Posted by Konrad
XCOM UFO? I love that game!
|
Then lo! Your wish is granted!
http://www.freewareppc.com/games/pocketufo.shtml
|
|
|
05-17-2007, 10:44 PM
|
#12
|
|
Village Idiot 2.0
Join Date: Aug 2006
Location: Vancouver, BC; eventually Mesa, AZ
Posts: 4,683
|
Re: a good gaming device
Aw, shucks, thanx 'Dama.
I already beat ya to it, though ... sadly the game is a perfect copy of the PC title, buggy problems and all.
|
|
|
05-20-2007, 02:43 PM
|
#13
|
|
Newbie
Join Date: May 2007
Posts: 3
|
Re: a good gaming device
I am actively working on a bluetooth "driver" for windows mobile. The project is hosted at http://www.codeplex.com/WiiMoB
I am taking advantage of the codeplex option of keeping the project private for 30 days, as we work towards a .1/.5 release. One way or another, it will be public by June 10.
However if you're a C#/C++ developer or have specific experience with windows mobile software development (packagers, installers, etc) please email me and I can add you to the project. It goes public no later than June 10, but I hope to have a release ready before then.
The first release (.1) will be a proof of concept that shows the connection being made and some subset of the controls' state displayed onscreen.
The .5 release will contain keymappings for all the standard wiimote buttons. This version should be suitable for most games, as it provides a total of 11 buttons available for mapping to system buttons or keypresses.
From there, the road to 1.0 will involve adding nunchuck/CC support, making the keybinding configurable, exploring the possibility of analog input, and other such niceties. But the immediate goal is to get the wiimote itself usable as a HID keyboard for maximum compatibility with existing games.
Motion control/IR pointing is a VERY low priority, the goal is to get basic button functionality for wireless gamepad support. But supporting it is not out of the question after we reach 1.0, the Wiimote library being used already contains support for reading the data.
If you're interested in joining the project, email me:
user=justinb26, host=gmail.com
-justinb
|
|
|
05-20-2007, 03:08 PM
|
#14
|
|
Still a moderator ...
Join Date: Apr 2004
Location: Belgium (Europe)
Posts: 23,522
|
Re: a good gaming device
__________________
Digital since 1980, handheld since 2001
M105 (retired but still working), T|E (sold) T3 + ADAPT BT GPS + Viamichelin 3.2 + Palm WiFi card
Treo 680 and Treo 500v | Happy DateBk6.1 user
Having a rather busy schedule at work, so I am not around that much lately.
|
|
|
05-20-2007, 09:33 PM
|
#15
|
|
Mobile Deity
Join Date: Feb 2007
Posts: 1,352
|
Re: a good gaming device
If you get that driver working, you will be my new god.
What's making it so difficult compared to the desktop OSes, though? Lack of experienced coders for Windows Mobile compared to desktop Windows, Mac OS X, and desktop Linux(somehow, I don't think those Linux drivers will work on a Zaurus)?
__________________
Current Mobile Computing Loadout:
HP iPAQ hx4700 + HP TC1100 Tablet PC
Former PDA History:
Palm m100 → Palm Tungsten|C → Dell Axim X50v
|
|
|
05-21-2007, 02:01 AM
|
#16
|
|
Just Some Guy.
Join Date: Nov 2002
Location: Western New York
Posts: 13,715
|
Re: a good gaming device
Quote:
Originally Posted by NamelessPlayer
What's making it so difficult compared to the desktop OSes, though? Lack of experienced coders for Windows Mobile compared to desktop Windows, Mac OS X, and desktop Linux(somehow, I don't think those Linux drivers will work on a Zaurus)?
|
Some of that, yes. The developer base for mobile OSes is a lot smaller than that for desktops. Plus, there's a lot less infrastructure and hardware power to work with on a mobile device. They're very stripped down.
|
|
|
06-03-2007, 04:22 PM
|
#17
|
|
Newbie
Join Date: May 2007
Posts: 3
|
Re: a good gaming device
holvoten: Absolutely
NamelessPlayer: Yeah, mobile windows has less/different DLL's, which means what was straightforward on desktop windows requires a lot of research/experimentation to find an alternate way to do it. In our case, it's HID.DLL that is not present in WM5.
Nevertheless, it will happen eventually. I haven't given up but unfortunately I only have the occasional evening/weekend to work on it, so I am looking for other coders to give a hand. I've done a ton of research on the work that needs to be done and have a pretty clear idea, but haven't had the time to implement it all yet.
So, to spur development, I've finally settled on a license (New BSD) for the project so that I can open it to the public (which I've also done). Now, anyone can go to http://www.codeplex.com/wiimob and browse the Wiki and source. If you have any interest in contributing, just email me your codeplex username and I will add you to the project.
Hopefully we will see a working proof of concept some time this month
-justinb
|
|
|
06-05-2007, 07:43 PM
|
#18
|
|
Village Idiot 2.0
Join Date: Aug 2006
Location: Vancouver, BC; eventually Mesa, AZ
Posts: 4,683
|
Re: a good gaming device
I'm a little confused (yet also impressed).
Is the intent of this BT driver to emulate a "DOS network", so that emulated DOS games can be played multiplayer?
|
|
|
06-17-2007, 03:44 PM
|
#19
|
|
Newbie
Join Date: May 2007
Posts: 3
|
Re: a good gaming device
Konrad:
No, I'm honestly not quite sure where you got that idea
The intent of the project is to provide drivers for the buttons on the nintendo wiimote and extensions (nunchuck, classic controller) to be used with emulators and misc. games for pocketpc.
It's still a concept at this point.. I'm sure I have the programming chops to pull it off, but it comes after my day job and family on my priority list, so unless I get other people actively involved figuring out details of doing HID programming for pocketpc it is probably going to be a few months before there is anything to use.
Just keep an eye on the codeplex site, the front page will likely change dramatically once there is some proof of concept code for people to start hammering on.
-justinb
Coordinator/Dev Lead, WiiMöB Project
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -5. The time now is 11:11 PM.
|