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03-24-2009, 12:23 PM #21
Re: ViperOne: An hyper realistic F-16 combat flight simulator (alpha)
My useful BH links -- BH FAQS/repair options/digitizer discussions
~"Friends are the Fambly we choose" ~"Shared pain is diminished, shared joy is increased"
~inanimate objects are smarter than we give them credit for~our lives are too short to not help others
~"when you find a big kettle of crazy, it's best not to stir it" Dilbert 9/22/09
~RAiD: making no decision is really making the choice to do nothing, about something
~The beauty of learning to let go of anger and those things we cannot change is that you can make choices
and deal with things on your own terms and not have them affect your whole day or those around you.

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03-24-2009, 06:08 PM #22
Re: ViperOne: An hyper realistic F-16 combat flight simulator (alpha)
Hi mbennouf! I've been wishing for years for a PalmOS fllight simulator. I looked at your LEM sim, but that wasn't what I wanted (nobody shoots at you
). So far the only programs that kind of look like flight sims are Shattered World's Space Combat and Planet Assault. But they're not reals sims.
I look forward to your beta release.raspabalsa
Vx -> m515 -> T1 -> T2 -> T3 -> TX w/ 4500 mAH battery, glass digitizer and Toppoly screen -> Samsung Galaxy Player 5.0 + Apple BlueTooth Keyboard
Samsung Galaxy Mini CM 7.1
There are just four simple machines to alter force: the lever, the pulley, the inclined plane and, um, the internal combustion engine - Calvin
Anything with a large enough engine will fly
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03-24-2009, 06:45 PM #23Banned
- Join Date
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- 6,428
Re: ViperOne: An hyper realistic F-16 combat flight simulator (alpha)
Like Raspa, I really look forward to a Palm OS flight simulator. I miss the days of the old (PC) Microsoft Concorde simulator. The only two things I'd like more for Palm OS are a Grand Prix Legends type game and a Moon Patrol port of some kind. I've bookmarked this thread so I can continue to follow progress. Good luck.
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03-24-2009, 07:50 PM #24
Re: ViperOne: An hyper realistic F-16 combat flight simulator (alpha)
Thank you guys. Lunar Lander Simulator is hard enough as it is! Imagine someone shooting at you the same time (ha ha)
In any event, with ViperOne, you will have plenty to worry about. Multiple SAM batteries around each targets will give you (like they do for me right now as i am testing the thing) plenty of heartburn! Even so I develloped the game, I am always tense when I discover that a missile with my name on it is flying toward me at Mach 3. It is always a wake up call!
Thank you again for the encouragement. I appreciate it very much.
Mo.
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03-25-2009, 02:31 AM #25
Re: ViperOne: An hyper realistic F-16 combat flight simulator (alpha)
Oh yeah, nothing can boost your adrenaline more then a Maverick on your 6 !
Digital since 1980, handheld since 2001
M105 (retired but still working), T|E (sold)
T3 + ADAPT BT GPS + Viamichelin 3.2 + Palm WiFi card
Treo 500v with WM6.1 and Treo 680 in the drawer
Desire S - rooted -Virtuous Quattro beta 5 - Ice Cream Sandwich
Acer Iconia A500 Tablet - rooted - Thor A500 ROM v14.2 - Honeycomb 3.2.1
Having a rather busy schedule at work, so I am not around that much lately.
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04-04-2009, 01:11 AM #26
Re: ViperOne: An hyper realistic F-16 combat flight simulator (alpha)
Hello guys,
Here a second video about ViperOne. This time, it shows how to land the F-16 using the ILS or Instrument Landing System. It is meant as a video tutorial for the upcoming ViperOne flight combat simulator. Please note that this is an older version of the game. I am hoping to re-do these videos when I get a chance (using the new cockpit)
You can check it out here:
http://www.youtube.com/watch?v=0Yb6PgHzTN0
In term of the progress, I am currently working on the score and ranking/promotion system. As I see it, my plans are as follow in term of the promotion scheme:
1- Up to Captain (2nd Lt, 1st Lt and then Captain):
all your flight hours (training and combat) , target destroyed.. are counted toward your promotion as is. Of course you get extra points for game level or if you enable cross-wind or sub-systems failures (fuel leak, engine failure, radar...)
2- Captain to Colonel (Major, Lt Col,Colonel):
All flight hours and targets destroyed count but training flights are heavily discounted. For instance 10 hours of training flight maybe will be valued as 1-2 hours. You can still train (to get better at landing for instance) but combat hours will count much more toward your promotion to the rank of Colonel.
3- Colonel to 4 stars General (Brigadier Gen, Major Gen, Lt Gen, **** General):
a) training flights/target destroyed in training would not count anymore toward a higher promotion.
b- You will need to flight combat missions with all difficulties set to high (game level= hard, wind=yes, failures=yes..)
c) It also take much more hours to change rank at this level.
At least that's my thinking at this time. I just want to make it easier at the beginning to get promoted but as the game evolve it is harder and harder to get to the top (hey, not everybody has what it takes to be a **** General
)
You also be able to get different medals (Airman,Bronze Star, Silver Star and the Air Force Cross) but I have to admit I did not start working on that yet and that feature probably won't make it to the beta version. I am focus and releasing a beta version as soon as I can.
That's it for now. Enjoy the video and please do not hesitated to comment on the promotion scheme I am proposing. I am always on the lookout for ideas/comments.
Cheers.
Mo
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04-05-2009, 03:42 PM #27Mobile Deity
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04-05-2009, 04:31 PM #28
Re: ViperOne: An hyper realistic F-16 combat flight simulator (alpha)
Hello z22.
Thanks for the interest. Not yet. I am working on the stuff above for now (almost done). I will pass it on by my alpha testers for review. I am expecting one/two more alpha versions before I can release beta 0.1 I have been working on this game for over a year now so I can promise you that I am very eager to release!
Stay tune.
Mo.
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05-05-2009, 12:34 AM #29
Re: ViperOne: An hyper realistic F-16 combat flight simulator (alpha)
Hello guys,
Just a quick note to let you know that the game is still progressing. I had some hard time with the scoring system but I am getting there. It is taking much more time than I thought given my schedule but I should be able to send my current version very soon to the alpha testers. Once that done, I will open the beta test phase. I hope some of you would be willing to help during that phase. I was hoping to finish the game completely before going for beta testing but i think I can add the features that I hope to add like jet sub-systems random failures while doing beta testing.
In any event, I am very sorry for such long delay. I should have given you an update much earlier.
Talk to you soon.
Mo
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05-05-2009, 01:18 AM #30
Re: ViperOne: An hyper realistic F-16 combat flight simulator (alpha)
Don't sweat over it, Mo !
I forgot to take my T3 with me when I went on holidays so I could not test the latest version
Digital since 1980, handheld since 2001
M105 (retired but still working), T|E (sold)
T3 + ADAPT BT GPS + Viamichelin 3.2 + Palm WiFi card
Treo 500v with WM6.1 and Treo 680 in the drawer
Desire S - rooted -Virtuous Quattro beta 5 - Ice Cream Sandwich
Acer Iconia A500 Tablet - rooted - Thor A500 ROM v14.2 - Honeycomb 3.2.1
Having a rather busy schedule at work, so I am not around that much lately.



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